Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 93 days ago
4 / 7 / 6
K / D / A
28.6%
Kill participation
677.7
Damage / min
15,703g
444.4 gold / min
23
7 placed · 5 cleared
309
8.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymilkcheesebread#EUW
Qiyana · Top
10 / 9 / 10
51.3% KP
45,132
27.7% share
17,514g
272 CS · 7.7/m
lbfxd#EUW
Nasus · Jungle
0 / 7 / 15
38.5% KP
15,359
9.4% share
11,539g
160 CS · 4.5/m
Full plancher#Cali
Zed · Mid
15 / 5 / 3
46.2% KP
42,354
26% share
19,229g
267 CS · 7.6/m
motjaaa#00000
Ekko · ADC
9 / 7 / 13
56.4% KP
36,820
22.6% share
16,409g
212 CS · 6/m
Lettuce end peas#wpgg
Elise · Support
5 / 7 / 24
74.4% KP
23,018
14.1% share
13,692g
28 CS · 0.8/m
Red side
Defeatalix de souza#1453
Cassiopeia · Top
4 / 7 / 6
28.6% KP
23,947
17.2% share
15,703g
309 CS · 8.7/m
Cadde59A#59A
Naafiri · Jungle
8 / 6 / 16
68.6% KP
33,983
24.4% share
15,204g
234 CS · 6.6/m
fwuywef#EVOL
Sylas · Mid
7 / 7 / 14
60% KP
27,138
19.5% share
12,701g
203 CS · 5.7/m
Зима#wbx
Draven · ADC
13 / 7 / 8
60% KP
42,206
30.3% share
20,146g
250 CS · 7.1/m
KindheartedQueen#Gentl
Janna · Support
3 / 12 / 26
82.9% KP
12,057
8.7% share
10,719g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
