Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 84 days ago
5 / 1 / 7
K / D / A
36.4%
Kill participation
1,021.8
Damage / min
15,203g
529.1 gold / min
15
11 placed · 1 cleared
309
10.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOLEG INSEC#OLEG
Zaahen · Top
4 / 4 / 2
46.2% KP
20,952
28.4% share
12,094g
267 CS · 9.3/m
DOSEMECI NightyN#2222
Udyr · Jungle
2 / 2 / 3
38.5% KP
10,041
13.6% share
10,848g
224 CS · 7.8/m
last samurai#Hansu
Yasuo · Mid
2 / 6 / 3
38.5% KP
14,620
19.8% share
11,136g
261 CS · 9.1/m
I LOVE SOLOQ#true
Tristana · ADC
3 / 11 / 5
61.5% KP
21,061
28.6% share
11,503g
202 CS · 7/m
Samyuel#xdd
Rell · Support
2 / 10 / 5
53.8% KP
7,034
9.5% share
7,382g
27 CS · 0.9/m
Red side
VictoryKyM#1612
Riven · Top
12 / 2 / 3
45.5% KP
27,254
25.6% share
15,788g
244 CS · 8.5/m
rev#ert
Rengar · Jungle
9 / 2 / 8
51.5% KP
20,976
19.7% share
14,017g
240 CS · 8.4/m
alix de souza#1453
Syndra · Mid
5 / 1 / 7
36.4% KP
29,361
27.5% share
15,203g
309 CS · 10.8/m
Schow#wohcS
Cassiopeia · ADC
7 / 5 / 8
45.5% KP
20,188
18.9% share
13,158g
220 CS · 7.7/m
ego therapy#1337
Shen · Support
0 / 3 / 23
69.7% KP
8,795
8.3% share
9,215g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
