Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 81 days ago
13 / 10 / 12
K / D / A
61%
Kill participation
1,602.4
Damage / min
14,974g
518.7 gold / min
23
6 placed · 5 cleared
221
7.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRobJi#EUW
Shen · Top
6 / 2 / 16
53.7% KP
30,103
22.1% share
12,198g
216 CS · 7.5/m
G2 SkewMond#3327
Naafiri · Jungle
9 / 2 / 16
61% KP
26,765
19.6% share
14,232g
213 CS · 7.4/m
alix de souza#1453
Akali · Mid
13 / 10 / 12
61% KP
46,257
33.9% share
14,974g
221 CS · 7.7/m
Mojie23#EUW
Veigar · ADC
5 / 9 / 10
36.6% KP
16,297
11.9% share
11,512g
183 CS · 6.3/m
Oscure#PLAY
Camille · Support
8 / 5 / 15
56.1% KP
17,026
12.5% share
10,745g
30 CS · 1/m
Red side
DefeatLesbian princess#UwU
Singed · Top
1 / 11 / 6
25% KP
20,582
18.7% share
10,292g
254 CS · 8.8/m
Corvo Attano#11111
Nocturne · Jungle
6 / 5 / 9
53.6% KP
23,498
21.4% share
13,054g
195 CS · 6.8/m
J1HUIV#000
Locke · Mid
13 / 11 / 6
67.9% KP
30,564
27.8% share
13,203g
162 CS · 5.6/m
komanche uchiha#elite
Ezreal · ADC
7 / 9 / 4
39.3% KP
26,731
24.3% share
13,074g
221 CS · 7.7/m
darkchri99#EUW
Lux · Support
1 / 7 / 15
57.1% KP
8,447
7.7% share
8,076g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
