Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 80 days ago
13 / 6 / 15
K / D / A
58.3%
Kill participation
1,672.4
Damage / min
19,019g
555.6 gold / min
38
12 placed · 8 cleared
309
9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatESCIK#EU1
Gnar · Top
10 / 6 / 4
38.9% KP
35,117
27% share
17,698g
310 CS · 9.1/m
Razørk Activoo#razzz
Poppy · Jungle
5 / 9 / 16
58.3% KP
30,525
23.5% share
14,543g
243 CS · 7.1/m
detdert mid acc#RANK1
Sylas · Mid
7 / 11 / 7
38.9% KP
20,219
15.6% share
13,588g
188 CS · 5.5/m
detdert adc acc#RANK1
Locke · ADC
10 / 10 / 4
38.9% KP
22,430
17.3% share
14,634g
201 CS · 5.9/m
haribo#7608
Shaco · Support
4 / 12 / 16
55.6% KP
21,617
16.6% share
11,041g
18 CS · 0.5/m
Red side
VictoryGacha Gamer#EUW
Talon · Top
16 / 6 / 8
50% KP
38,344
23.1% share
18,594g
296 CS · 8.6/m
Nasser#RM3
Pantheon · Jungle
5 / 9 / 13
37.5% KP
21,486
12.9% share
12,513g
168 CS · 4.9/m
alix de souza#1453
Ryze · Mid
13 / 6 / 15
58.3% KP
57,253
34.4% share
19,019g
309 CS · 9/m
ANDA#RIEL
Cassiopeia · ADC
3 / 7 / 20
47.9% KP
28,655
17.2% share
14,543g
226 CS · 6.6/m
basil#fan
Pyke · Support
11 / 8 / 14
52.1% KP
20,464
12.3% share
13,864g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
