Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 76 days ago
8 / 9 / 2
K / D / A
43.5%
Kill participation
856.8
Damage / min
14,481g
479.5 gold / min
18
5 placed · 1 cleared
231
7.6 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMojie23#EUW
Rek'Sai · Top
2 / 6 / 5
30.4% KP
14,079
12.6% share
9,929g
195 CS · 6.5/m
UnLeeSinManos#6767
Graves · Jungle
3 / 9 / 11
60.9% KP
26,612
23.8% share
12,666g
231 CS · 7.6/m
alix de souza#1453
Locke · Mid
8 / 9 / 2
43.5% KP
25,876
23.1% share
14,481g
231 CS · 7.6/m
Schow#wohcS
Viktor · ADC
8 / 7 / 5
56.5% KP
34,385
30.7% share
16,612g
268 CS · 8.9/m
Ilinalping#1245
Pyke · Support
2 / 9 / 9
47.8% KP
11,087
9.9% share
8,547g
18 CS · 0.6/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
8 / 2 / 7
38.5% KP
40,479
32.6% share
15,123g
279 CS · 9.2/m
Spike Spiegel#hppen
Nidalee · Jungle
7 / 5 / 12
48.7% KP
13,321
10.7% share
14,424g
238 CS · 7.9/m
Smietanek#CHOOM
Ekko · Mid
17 / 4 / 2
48.7% KP
37,140
29.9% share
16,616g
234 CS · 7.7/m
큰 호랑이#296
Master Yi · ADC
6 / 6 / 4
25.6% KP
10,638
8.6% share
12,988g
188 CS · 6.2/m
Lathyrus#EUW
Skarner · Support
1 / 6 / 21
56.4% KP
22,726
18.3% share
10,625g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
