Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 72 days ago
4 / 7 / 3
K / D / A
33.3%
Kill participation
771.8
Damage / min
8,804g
403.9 gold / min
21
8 placed · 3 cleared
156
7.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpt4#000
Akali · Top
6 / 6 / 0
28.6% KP
16,519
22.8% share
9,325g
165 CS · 7.6/m
KAATAKURI#BBB
Aatrox · Jungle
7 / 8 / 1
38.1% KP
15,890
21.9% share
9,380g
114 CS · 5.2/m
alix de souza#1453
Jayce · Mid
4 / 7 / 3
33.3% KP
16,825
23.2% share
8,804g
156 CS · 7.2/m
tukaan#tukan
Viktor · ADC
4 / 10 / 4
38.1% KP
16,361
22.6% share
9,201g
160 CS · 7.3/m
ITALIAN PRODIGY#2010
Nautilus · Support
0 / 10 / 6
28.6% KP
6,914
9.5% share
5,510g
12 CS · 0.6/m
Red side
VictoryKingslayer#world
Ambessa · Top
3 / 7 / 3
14.6% KP
17,891
17.3% share
7,659g
135 CS · 6.2/m
komanche uchiha#elite
Kindred · Jungle
15 / 3 / 3
43.9% KP
23,026
22.3% share
12,330g
165 CS · 7.6/m
kyeahOOOOOOOOOOO#FFFFF
Galio · Mid
3 / 4 / 14
41.5% KP
17,162
16.6% share
9,929g
171 CS · 7.8/m
depr#simon
Heimerdinger · ADC
14 / 2 / 2
39% KP
26,820
25.9% share
14,472g
181 CS · 8.3/m
Walid Georgey#EUW
Camille · Support
6 / 5 / 14
48.8% KP
18,547
17.9% share
8,745g
10 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
