Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 69 days ago
4 / 4 / 7
K / D / A
39.3%
Kill participation
888
Damage / min
12,246g
381.1 gold / min
27
11 placed · 3 cleared
240
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLesbian princess#UwU
Rek'Sai · Top
7 / 6 / 9
66.7% KP
19,821
19.6% share
12,251g
192 CS · 6/m
ººº Ranger ººº#EUW
Viego · Jungle
3 / 5 / 7
41.7% KP
12,550
12.4% share
13,345g
189 CS · 5.9/m
Nano#AFW
Viktor · Mid
4 / 6 / 8
50% KP
28,275
28% share
11,694g
270 CS · 8.4/m
TTV XadowAsol#ASOL
Aurelion Sol · ADC
9 / 3 / 6
62.5% KP
27,951
27.7% share
13,753g
243 CS · 7.6/m
Qnoxs#17165
Sona · Support
1 / 9 / 16
70.8% KP
12,483
12.3% share
8,563g
26 CS · 0.8/m
Red side
Victoryno safe word#gulp
Riven · Top
5 / 5 / 5
35.7% KP
21,743
16.2% share
15,264g
246 CS · 7.7/m
Astrid#EUW2
Aatrox · Jungle
14 / 3 / 6
71.4% KP
44,336
33% share
17,784g
295 CS · 9.2/m
alix de souza#1453
Syndra · Mid
4 / 4 / 7
39.3% KP
28,533
21.2% share
12,246g
240 CS · 7.5/m
Notiko#EUW01
Kai'Sa · ADC
4 / 7 / 5
32.1% KP
24,880
18.5% share
15,832g
304 CS · 9.5/m
darkchri99#EUW
Lux · Support
1 / 5 / 16
60.7% KP
15,008
11.2% share
9,724g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
