Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 69 days ago
1 / 10 / 26
K / D / A
65.9%
Kill participation
385.6
Damage / min
9,013g
350.9 gold / min
78
38 placed · 4 cleared
27
1.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiyuu zzz#EUW2
Locke · Top
3 / 8 / 2
16.1% KP
15,554
16.6% share
10,447g
213 CS · 8.3/m
TRILATRILATRILA#TRILA
Kindred · Jungle
7 / 9 / 6
41.9% KP
21,086
22.5% share
11,333g
177 CS · 6.9/m
Stab#6969
Zoe · Mid
9 / 5 / 3
38.7% KP
26,960
28.8% share
11,193g
194 CS · 7.6/m
Nightwing#crown
Yasuo · ADC
8 / 8 / 7
48.4% KP
20,039
21.4% share
11,450g
219 CS · 8.5/m
ZERO#EUW0
Nautilus · Support
4 / 11 / 15
61.3% KP
9,974
10.7% share
8,186g
19 CS · 0.7/m
Red side
Victoryanders#zzz
Yone · Top
6 / 7 / 8
34.1% KP
21,743
19.5% share
12,231g
179 CS · 7/m
O cholera freddy#URUR
Rengar · Jungle
9 / 6 / 6
36.6% KP
21,467
19.2% share
12,500g
186 CS · 7.2/m
ady hobo cba#kid
Vladimir · Mid
13 / 3 / 7
48.8% KP
28,188
25.2% share
14,934g
237 CS · 9.2/m
Full plancher#Cali
Viktor · ADC
12 / 5 / 14
63.4% KP
30,380
27.2% share
16,232g
222 CS · 8.6/m
alix de souza#1453
Rell · Support
1 / 10 / 26
65.9% KP
9,903
8.9% share
9,013g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
