Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 69 days ago
5 / 6 / 13
K / D / A
50%
Kill participation
1,040.4
Damage / min
14,299g
518.1 gold / min
19
9 placed · 1 cleared
262
9.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryazur et asmar#paix
Vladimir · Top
7 / 2 / 6
36.1% KP
29,423
25.6% share
11,885g
217 CS · 7.9/m
Tazx3#XIII
Briar · Jungle
16 / 7 / 9
69.4% KP
23,921
20.8% share
16,437g
201 CS · 7.3/m
alix de souza#1453
Yone · Mid
5 / 6 / 13
50% KP
28,714
25% share
14,299g
262 CS · 9.5/m
burning bridges#TBH
Viktor · ADC
2 / 7 / 12
38.9% KP
19,990
17.4% share
11,363g
207 CS · 7.5/m
Banana I Hammer#EUW
Senna · Support
6 / 6 / 10
44.4% KP
12,745
11.1% share
10,346g
45 CS · 1.6/m
Red side
DefeatΑrtoria Prime#eProd
Akali · Top
6 / 9 / 3
32.1% KP
18,885
18.5% share
9,420g
143 CS · 5.2/m
Rising#2005
Master Yi · Jungle
13 / 8 / 5
64.3% KP
29,391
28.8% share
15,038g
179 CS · 6.5/m
ady hobo cba#kid
Azir · Mid
1 / 9 / 5
21.4% KP
21,811
21.4% share
9,772g
234 CS · 8.5/m
Żywiec#Orzeu
Jhin · ADC
4 / 5 / 10
50% KP
23,584
23.1% share
13,841g
251 CS · 9.1/m
Sleepin all Day#EUW
Thresh · Support
4 / 5 / 15
67.9% KP
8,298
8.1% share
9,112g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
