Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 68 days ago
11 / 8 / 9
K / D / A
66.7%
Kill participation
821.4
Damage / min
12,610g
398.6 gold / min
97
35 placed · 11 cleared
56
1.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJamie#EUW2
Vayne · Top
9 / 3 / 8
36.2% KP
29,668
22% share
14,029g
238 CS · 7.5/m
Zanzarah#1996
Poppy · Jungle
11 / 4 / 16
57.4% KP
26,038
19.3% share
15,211g
246 CS · 7.8/m
spirit2137#EUW
LeBlanc · Mid
6 / 6 / 14
42.6% KP
18,176
13.5% share
12,255g
186 CS · 5.9/m
TwTv LadicusVibe#Vayne
Twitch · ADC
20 / 13 / 7
57.4% KP
53,954
40.1% share
17,410g
193 CS · 6.1/m
DaggerStormKata#EUW
Alistar · Support
1 / 4 / 22
48.9% KP
6,836
5.1% share
9,284g
37 CS · 1.2/m
Red side
Defeatwhite peach#lingi
Kayn · Top
5 / 8 / 1
20% KP
15,535
13.2% share
12,012g
207 CS · 6.5/m
ZWEI Autophil#SUPER
Zyra · Jungle
3 / 11 / 12
50% KP
39,301
33.4% share
12,372g
212 CS · 6.7/m
Lost purpose#evlyn
Galio · Mid
3 / 11 / 7
33.3% KP
16,161
13.7% share
9,567g
144 CS · 4.6/m
princeofscale#666
Yasuo · ADC
8 / 9 / 12
66.7% KP
20,557
17.5% share
15,224g
239 CS · 7.6/m
alix de souza#1453
Sylas · Support
11 / 8 / 9
66.7% KP
25,984
22.1% share
12,610g
56 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
