Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 67 days ago
9 / 11 / 12
K / D / A
45.7%
Kill participation
1,010.8
Damage / min
14,502g
465.1 gold / min
36
10 placed · 6 cleared
230
7.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Lathyrus#EUW01
Maokai · Top
7 / 8 / 15
47.8% KP
24,735
14.8% share
11,444g
159 CS · 5.1/m
UnLeeSinManos#6767
Graves · Jungle
11 / 5 / 19
65.2% KP
45,452
27.2% share
17,541g
253 CS · 8.1/m
alix de souza#1453
Ryze · Mid
9 / 11 / 12
45.7% KP
31,519
18.9% share
14,502g
230 CS · 7.4/m
UnRecogniZED#MUSTA
Zed · ADC
17 / 7 / 13
65.2% KP
50,553
30.3% share
19,828g
200 CS · 6.4/m
Hungry#444
Nautilus · Support
2 / 11 / 31
71.7% KP
14,782
8.8% share
10,422g
20 CS · 0.6/m
Red side
DefeatTWTV Peng04#Hanni
Akali · Top
7 / 9 / 8
36.6% KP
32,424
20.2% share
10,876g
172 CS · 5.5/m
OLEG INSEC#OLEG
Skarner · Jungle
10 / 7 / 15
61% KP
36,751
22.9% share
15,700g
218 CS · 7/m
Αrtoria Prime#eProd
Locke · Mid
10 / 10 / 12
53.7% KP
26,992
16.8% share
13,716g
210 CS · 6.7/m
Mazs#EUW
Tristana · ADC
10 / 7 / 11
51.2% KP
50,500
31.4% share
17,536g
276 CS · 8.9/m
Music4U#SONA
Sona · Support
4 / 13 / 18
53.7% KP
14,145
8.8% share
10,170g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
