Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 67 days ago
7 / 7 / 6
K / D / A
56.5%
Kill participation
1,006.3
Damage / min
17,414g
492.4 gold / min
27
10 placed · 5 cleared
370
10.5 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXethn#93283
Kennen · Top
2 / 4 / 6
34.8% KP
16,265
14.8% share
12,936g
278 CS · 7.9/m
paranoia#ALB
Nidalee · Jungle
3 / 6 / 5
34.8% KP
19,313
17.6% share
14,011g
256 CS · 7.2/m
alix de souza#1453
Yone · Mid
7 / 7 / 6
56.5% KP
35,589
32.4% share
17,414g
370 CS · 10.5/m
TTV Mandarynnn#guwno
Yunara · ADC
6 / 3 / 4
43.5% KP
20,504
18.7% share
19,783g
398 CS · 11.3/m
TwTv Lathyrus#EUW01
Skarner · Support
5 / 12 / 3
34.8% KP
18,078
16.5% share
10,701g
57 CS · 1.6/m
Red side
VictoryRaiderGO#TWTV1
Veigar · Top
7 / 5 / 7
43.8% KP
26,485
22.6% share
16,884g
296 CS · 8.4/m
JG top boy#lync1
Lee Sin · Jungle
10 / 2 / 9
59.4% KP
27,597
23.5% share
16,647g
226 CS · 6.4/m
RAIKO KATA KING#KATA
Yasuo · Mid
6 / 11 / 8
43.8% KP
27,593
23.5% share
14,964g
278 CS · 7.9/m
suomi1#8066
Vel'Koz · ADC
5 / 3 / 11
50% KP
25,183
21.4% share
15,884g
279 CS · 7.9/m
SQW0Z BAB#DETKA
Nautilus · Support
4 / 2 / 16
62.5% KP
10,554
9% share
11,340g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
