Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 66 days ago
2 / 4 / 4
K / D / A
37.5%
Kill participation
226.1
Damage / min
7,024g
268.8 gold / min
73
37 placed · 6 cleared
35
1.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHerazor#EUW01
Yasuo · Top
1 / 6 / 8
31% KP
16,007
17.4% share
10,167g
217 CS · 8.3/m
Markus#COYS
Zaahen · Jungle
8 / 2 / 5
44.8% KP
15,218
16.6% share
14,090g
239 CS · 9.1/m
TwitchTVxKenzuke#EUW
Ahri · Mid
7 / 5 / 5
41.4% KP
22,339
24.3% share
12,434g
219 CS · 8.4/m
Monkebrain#4922
Caitlyn · ADC
10 / 1 / 9
65.5% KP
25,031
27.2% share
16,961g
233 CS · 8.9/m
MathisV#ARCHE
Sylas · Support
3 / 3 / 14
58.6% KP
13,281
14.5% share
8,479g
39 CS · 1.5/m
Red side
DefeatRediby#EUW
Nasus · Top
4 / 3 / 1
31.3% KP
9,813
15.4% share
10,649g
250 CS · 9.6/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
4 / 5 / 7
68.8% KP
14,862
23.4% share
10,284g
168 CS · 6.4/m
Simpli#000
Tristana · Mid
5 / 10 / 3
50% KP
17,954
28.3% share
10,309g
180 CS · 6.9/m
bobicek#512
Varus · ADC
1 / 7 / 2
18.8% KP
14,996
23.6% share
9,497g
201 CS · 7.7/m
alix de souza#1453
Nautilus · Support
2 / 4 / 4
37.5% KP
5,910
9.3% share
7,024g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
