Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 65 days ago
5 / 6 / 2
K / D / A
43.8%
Kill participation
854.7
Damage / min
10,599g
458.8 gold / min
12
8 placed · 1 cleared
223
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStitch#4952
Yone · Top
4 / 4 / 2
37.5% KP
13,129
23.2% share
10,088g
200 CS · 8.7/m
serial killer#9041
Viego · Jungle
3 / 10 / 3
37.5% KP
9,405
16.6% share
7,176g
101 CS · 4.4/m
alix de souza#1453
Azir · Mid
5 / 6 / 2
43.8% KP
19,743
34.9% share
10,599g
223 CS · 9.7/m
Slendo#DAC
Yunara · ADC
3 / 8 / 2
31.3% KP
9,377
16.6% share
9,027g
159 CS · 6.9/m
it is what it is#1372
Maokai · Support
1 / 6 / 7
50% KP
4,975
8.8% share
6,103g
18 CS · 0.8/m
Red side
VictoryPALKIOGRE2#IR3N3
Ornn · Top
3 / 2 / 4
20.6% KP
7,849
8.6% share
8,472g
155 CS · 6.7/m
Low Tier God#0005
Nidalee · Jungle
16 / 1 / 9
73.5% KP
29,037
31.8% share
15,802g
222 CS · 9.6/m
Barsas#BRAND
Brand · Mid
2 / 5 / 9
32.4% KP
21,348
23.4% share
8,928g
176 CS · 7.6/m
Mishi#001
Caitlyn · ADC
5 / 1 / 10
44.1% KP
21,131
23.1% share
15,375g
270 CS · 11.7/m
Crappi#Zed
Pantheon · Support
8 / 7 / 10
52.9% KP
11,973
13.1% share
9,366g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
