Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 64 days ago
6 / 7 / 7
K / D / A
32.5%
Kill participation
693.5
Damage / min
15,551g
467.2 gold / min
29
11 placed · 2 cleared
298
9 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryloco soy#EUW
Renekton · Top
9 / 5 / 13
55% KP
30,612
21.8% share
16,022g
265 CS · 8/m
Chevalier Karbon#DQ IX
Udyr · Jungle
13 / 4 / 10
57.5% KP
28,371
20.2% share
18,838g
248 CS · 7.5/m
alix de souza#1453
Yone · Mid
6 / 7 / 7
32.5% KP
23,083
16.5% share
15,551g
298 CS · 9/m
く一 big noob#333
Karthus · ADC
8 / 11 / 15
57.5% KP
38,486
27.4% share
14,846g
208 CS · 6.2/m
Karni#Ionia
Bard · Support
4 / 2 / 25
72.5% KP
19,724
14.1% share
12,229g
28 CS · 0.8/m
Red side
DefeatBaazz#EUW
Darius · Top
3 / 11 / 10
44.8% KP
20,361
15.1% share
11,861g
205 CS · 6.2/m
Xyllow#UNC67
Warwick · Jungle
10 / 10 / 6
55.2% KP
30,721
22.8% share
15,837g
216 CS · 6.5/m
Full plancher#Cali
Zed · Mid
8 / 6 / 2
34.5% KP
30,857
22.9% share
18,018g
291 CS · 8.7/m
Lost purpose#evlyn
Viktor · ADC
5 / 7 / 9
48.3% KP
42,231
31.3% share
14,927g
288 CS · 8.7/m
Big Viddy#2077
Janna · Support
3 / 6 / 16
65.5% KP
10,673
7.9% share
9,674g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
