Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 64 days ago
14 / 8 / 5
K / D / A
73.1%
Kill participation
1,149.3
Damage / min
14,536g
530.5 gold / min
8
6 placed · 1 cleared
230
8.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalix de souza#1453
Cassiopeia · Top
14 / 8 / 5
73.1% KP
31,490
28.6% share
14,536g
230 CS · 8.4/m
eye#qy54
Jarvan IV · Jungle
3 / 10 / 9
46.2% KP
18,177
16.5% share
11,463g
203 CS · 7.4/m
zwaker#T1WIN
Lissandra · Mid
6 / 7 / 7
50% KP
24,511
22.3% share
11,545g
206 CS · 7.5/m
Glassy Sky#ONE
Ashe · ADC
2 / 9 / 6
30.8% KP
21,435
19.5% share
10,982g
200 CS · 7.3/m
ClownsInTeam#Clown
Camille · Support
1 / 13 / 8
34.6% KP
14,387
13.1% share
8,107g
31 CS · 1.1/m
Red side
Victoryttv yuta1z#123
Jayce · Top
1 / 10 / 14
31.9% KP
18,820
14.2% share
9,709g
166 CS · 6.1/m
Zanzarah#1996
Nocturne · Jungle
9 / 6 / 15
51.1% KP
17,400
13.1% share
12,550g
169 CS · 6.2/m
KC Kamiloo#FIRE
Sylas · Mid
13 / 4 / 12
53.2% KP
37,546
28.3% share
14,431g
238 CS · 8.7/m
ANB SHC#2026
Jhin · ADC
12 / 1 / 15
57.4% KP
28,934
21.8% share
15,871g
235 CS · 8.6/m
TSC Aitlade#Roxas
Senna · Support
12 / 5 / 24
76.6% KP
29,964
22.6% share
13,212g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
