Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 61 days ago
1 / 6 / 6
K / D / A
25%
Kill participation
1,389.5
Damage / min
11,419g
368 gold / min
17
8 placed · 2 cleared
263
8.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
4 / 2 / 9
46.4% KP
29,168
18.7% share
12,768g
279 CS · 9/m
OLEG INSEC#OLEG
Zyra · Jungle
11 / 5 / 10
75% KP
39,648
25.4% share
16,078g
265 CS · 8.5/m
alix de souza#1453
Yone · Mid
1 / 6 / 6
25% KP
43,121
27.6% share
11,419g
263 CS · 8.5/m
KUROMI#3JULY
Tristana · ADC
11 / 10 / 7
64.3% KP
34,855
22.3% share
17,141g
247 CS · 8/m
Carl Friedrich#Gauß
Nautilus · Support
1 / 7 / 18
67.9% KP
9,471
6.1% share
8,944g
24 CS · 0.8/m
Red side
VictoryG2 BrokenBlade#1918
Dr. Mundo · Top
4 / 4 / 7
36.7% KP
26,379
20.7% share
13,580g
287 CS · 9.2/m
Taloffy#Apuuu
Talon · Jungle
12 / 6 / 7
63.3% KP
28,295
22.2% share
17,394g
224 CS · 7.2/m
depredador ápice#6XX
Gwen · Mid
2 / 6 / 10
40% KP
32,520
25.5% share
13,453g
210 CS · 6.8/m
EXOFENG#KNEEL
Xayah · ADC
11 / 7 / 8
63.3% KP
33,263
26.1% share
18,666g
290 CS · 9.3/m
sad and bad#00000
Rakan · Support
1 / 5 / 17
60% KP
6,967
5.5% share
9,359g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
