Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 61 days ago
11 / 6 / 6
K / D / A
81%
Kill participation
643.2
Damage / min
15,035g
445.7 gold / min
21
6 placed · 6 cleared
260
7.7 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaucha#148
K'Sante · Top
6 / 5 / 9
45.5% KP
16,635
12.8% share
12,529g
222 CS · 6.6/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
7 / 7 / 9
48.5% KP
32,667
25.2% share
16,131g
281 CS · 8.3/m
FireAscept#1310
Syndra · Mid
9 / 3 / 7
48.5% KP
33,169
25.6% share
16,746g
335 CS · 9.9/m
G2 Hans Sama#12838
Varus · ADC
10 / 0 / 12
66.7% KP
37,197
28.7% share
18,717g
309 CS · 9.2/m
Stendinho 10#lrd
Nautilus · Support
1 / 6 / 18
57.6% KP
10,003
7.7% share
10,150g
39 CS · 1.2/m
Red side
Defeattwtv RamyAura#21104
Teemo · Top
2 / 4 / 7
42.9% KP
31,726
26.7% share
12,664g
298 CS · 8.8/m
NAAYIL#S67
Aatrox · Jungle
6 / 9 / 5
52.4% KP
17,569
14.8% share
14,347g
245 CS · 7.3/m
alix de souza#1453
Locke · Mid
11 / 6 / 6
81% KP
21,698
18.2% share
15,035g
260 CS · 7.7/m
ANDA#RIEL
Zeri · ADC
2 / 6 / 6
38.1% KP
40,674
34.2% share
14,121g
293 CS · 8.7/m
MEGAZORD XERSUS7#PawN1
Lulu · Support
0 / 8 / 11
52.4% KP
7,321
6.2% share
8,383g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
