Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 59 days ago
11 / 3 / 14
K / D / A
71.4%
Kill participation
1,490.1
Damage / min
15,414g
583.1 gold / min
18
6 placed · 3 cleared
270
10.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperion#0200
Yone · Top
9 / 6 / 4
59.1% KP
24,275
28% share
12,554g
216 CS · 8.2/m
Gacha Gamer#EUW
Talon · Jungle
8 / 6 / 1
40.9% KP
21,362
24.6% share
13,058g
246 CS · 9.3/m
VAEII#EUW
Ryze · Mid
2 / 7 / 7
40.9% KP
14,765
17% share
8,637g
183 CS · 6.9/m
twtv syzyfekk#PLEU
Samira · ADC
2 / 10 / 6
36.4% KP
13,732
15.8% share
10,944g
197 CS · 7.5/m
TwTv Lathyrus#EUW01
Maokai · Support
1 / 6 / 13
63.6% KP
12,686
14.6% share
7,654g
32 CS · 1.2/m
Red side
VictoryTurning Point 3#III
Ambessa · Top
3 / 10 / 10
37.1% KP
15,993
13.7% share
8,873g
150 CS · 5.7/m
ismααα#EUW
Vi · Jungle
11 / 5 / 18
82.9% KP
26,085
22.4% share
14,362g
177 CS · 6.7/m
alix de souza#1453
Viktor · Mid
11 / 3 / 14
71.4% KP
39,389
33.8% share
15,414g
270 CS · 10.2/m
SeyZo#bête
Kai'Sa · ADC
9 / 4 / 8
48.6% KP
22,993
19.7% share
14,419g
215 CS · 8.1/m
MEGAZORD XERSUS7#PawN1
Rell · Support
1 / 0 / 28
82.9% KP
12,187
10.4% share
8,761g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
