Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 59 days ago
11 / 6 / 8
K / D / A
43.2%
Kill participation
1,437
Damage / min
16,518g
547.9 gold / min
14
5 placed · 1 cleared
232
7.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeaticetea#EUW12
Malphite · Top
2 / 5 / 11
39.4% KP
35,727
26.2% share
11,616g
239 CS · 7.9/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
6 / 9 / 13
57.6% KP
17,866
13.1% share
10,513g
142 CS · 4.7/m
CruncyWM#TW TV
Xin Zhao · Mid
7 / 11 / 4
33.3% KP
26,717
19.6% share
13,100g
256 CS · 8.5/m
sandbinafan#YURI
Twitch · ADC
17 / 11 / 6
69.7% KP
46,766
34.2% share
18,629g
205 CS · 6.8/m
Sergeant Sona#KJP
Yuumi · Support
1 / 8 / 25
78.8% KP
9,518
7% share
8,776g
8 CS · 0.3/m
Red side
Victoryttv ronaldoo#back
Nasus · Top
4 / 6 / 11
34.1% KP
24,805
16.7% share
13,428g
250 CS · 8.3/m
HOPE#EVE
Evelynn · Jungle
17 / 2 / 10
61.4% KP
33,883
22.8% share
16,595g
235 CS · 7.8/m
alix de souza#1453
Zed · Mid
11 / 6 / 8
43.2% KP
43,326
29.1% share
16,518g
232 CS · 7.7/m
tuokaZ#ece
Zeri · ADC
10 / 10 / 11
47.7% KP
31,439
21.1% share
15,871g
202 CS · 6.7/m
yebit#haha
Camille · Support
2 / 9 / 19
47.7% KP
15,288
10.3% share
9,894g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
