Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 57 days ago
11 / 3 / 8
K / D / A
50%
Kill participation
1,124.9
Damage / min
16,626g
637.4 gold / min
23
9 placed · 1 cleared
270
10.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Olaf · Top
4 / 11 / 3
30.4% KP
19,020
19.6% share
8,432g
139 CS · 5.3/m
Michiel deRuyter#NLNLN
Zyra · Jungle
6 / 5 / 10
69.6% KP
23,519
24.2% share
12,336g
208 CS · 8/m
RAIKO KATA KING#KATA
Katarina · Mid
5 / 9 / 3
34.8% KP
16,322
16.8% share
10,401g
216 CS · 8.3/m
Abner#EUW0
Corki · ADC
2 / 10 / 6
34.8% KP
17,544
18.1% share
10,976g
215 CS · 8.2/m
SpatialAwareness#macro
Zoe · Support
6 / 3 / 10
69.6% KP
20,697
21.3% share
9,938g
62 CS · 2.4/m
Red side
Victoryxhtao#3100
Zaahen · Top
8 / 6 / 6
36.8% KP
26,488
25.4% share
13,757g
228 CS · 8.7/m
Rhilech#15105
Nocturne · Jungle
9 / 4 / 6
39.5% KP
15,102
14.5% share
13,119g
225 CS · 8.6/m
alix de souza#1453
Orianna · Mid
11 / 3 / 8
50% KP
29,340
28.1% share
16,626g
270 CS · 10.4/m
ANDA#RIEL
Yunara · ADC
10 / 4 / 3
34.2% KP
23,589
22.6% share
15,710g
238 CS · 9.1/m
140 6#2027
Nautilus · Support
0 / 6 / 16
42.1% KP
9,729
9.3% share
7,812g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
