Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 56 days ago
11 / 6 / 13
K / D / A
55.8%
Kill participation
1,484.4
Damage / min
16,599g
635.2 gold / min
13
5 placed · 3 cleared
208
8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYuta Okkotsu#BOAT
Locke · Top
18 / 8 / 4
51.2% KP
29,958
24.2% share
14,106g
158 CS · 6/m
mray21#EUW
Rek'Sai · Jungle
5 / 4 / 17
51.2% KP
14,872
12% share
12,463g
182 CS · 7/m
王老外#我是你的老
Xerath · Mid
6 / 6 / 15
48.8% KP
30,807
24.9% share
10,125g
182 CS · 7/m
alix de souza#1453
Tristana · ADC
11 / 6 / 13
55.8% KP
38,792
31.3% share
16,599g
208 CS · 8/m
suomi1#8066
Nautilus · Support
3 / 10 / 17
46.5% KP
9,473
7.6% share
8,071g
18 CS · 0.7/m
Red side
Defeatdetdert adc acc#RANK1
Viktor · Top
10 / 7 / 10
58.8% KP
32,634
29.3% share
12,221g
167 CS · 6.4/m
Coach Kirei#Coach
Graves · Jungle
11 / 5 / 13
70.6% KP
33,791
30.3% share
16,006g
227 CS · 8.7/m
star zall#euw3
Veigar · Mid
10 / 12 / 5
44.1% KP
20,541
18.4% share
12,544g
165 CS · 6.3/m
fwuywef#EVOL
Ezreal · ADC
2 / 11 / 6
23.5% KP
16,819
15.1% share
9,446g
174 CS · 6.7/m
BONJOUR L AMI#mio韩服
Leona · Support
1 / 8 / 20
61.8% KP
7,735
6.9% share
7,988g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
