Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 55 days ago
5 / 8 / 4
K / D / A
52.9%
Kill participation
1,112.5
Damage / min
13,295g
467.6 gold / min
16
7 placed · 2 cleared
260
9.1 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokoro#1206
Lee Sin · Top
9 / 2 / 15
57.1% KP
24,681
18.5% share
12,941g
205 CS · 7.2/m
ismααα#EUW
Sejuani · Jungle
8 / 4 / 19
64.3% KP
27,747
20.8% share
13,780g
212 CS · 7.5/m
Boda#win
Cassiopeia · Mid
12 / 4 / 9
50% KP
30,218
22.7% share
14,140g
230 CS · 8.1/m
revelation39#369
Lucian · ADC
12 / 4 / 12
57.1% KP
41,546
31.2% share
15,581g
253 CS · 8.9/m
Smile bear#happy
Milio · Support
1 / 3 / 29
71.4% KP
8,900
6.7% share
9,586g
25 CS · 0.9/m
Red side
Defeatalix de souza#1453
Irelia · Top
5 / 8 / 4
52.9% KP
31,631
24.6% share
13,295g
260 CS · 9.1/m
KC Yiken#1111
Zac · Jungle
2 / 10 / 9
64.7% KP
23,971
18.6% share
11,560g
164 CS · 5.8/m
kyeahOOOOOOOOOOO#FFFFF
Yasuo · Mid
4 / 11 / 2
35.3% KP
22,377
17.4% share
12,158g
233 CS · 8.2/m
KC NEXT ADKING#EUW
Ezreal · ADC
5 / 6 / 4
52.9% KP
40,173
31.2% share
15,755g
263 CS · 9.2/m
basil#fan
Karma · Support
1 / 7 / 5
35.3% KP
10,423
8.1% share
7,449g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
