Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 55 days ago
3 / 3 / 3
K / D / A
30%
Kill participation
667.2
Damage / min
9,859g
434.6 gold / min
21
11 placed · 3 cleared
206
9.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite enderman#nihao
Qiyana · Top
2 / 4 / 0
15.4% KP
9,882
18.3% share
7,216g
153 CS · 6.7/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
4 / 3 / 4
61.5% KP
12,195
22.6% share
10,513g
210 CS · 9.3/m
HackingToTheGate#Stein
Annie · Mid
2 / 2 / 2
30.8% KP
9,913
18.3% share
9,397g
222 CS · 9.8/m
revelation39#369
Kai'Sa · ADC
3 / 6 / 2
38.5% KP
15,431
28.6% share
9,215g
189 CS · 8.3/m
Ben Cristovao#BOMBI
Nautilus · Support
2 / 5 / 4
46.2% KP
6,609
12.2% share
6,069g
32 CS · 1.4/m
Red side
Victorytwitch Sixten#Bosse
Riven · Top
4 / 2 / 2
30% KP
10,902
17.5% share
10,477g
226 CS · 10/m
PM2AM#AM2PM
Lee Sin · Jungle
4 / 3 / 5
45% KP
11,222
18% share
9,484g
159 CS · 7/m
alix de souza#1453
Syndra · Mid
3 / 3 / 3
30% KP
15,134
24.3% share
9,859g
206 CS · 9.1/m
LOTHEN#gabi
Ezreal · ADC
8 / 2 / 4
60% KP
20,094
32.2% share
12,480g
195 CS · 8.6/m
Hydra#jzbj
Janna · Support
1 / 3 / 11
60% KP
5,047
8.1% share
6,701g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
