Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 54 days ago
11 / 8 / 13
K / D / A
58.5%
Kill participation
1,752.3
Damage / min
16,763g
497.7 gold / min
29
12 placed · 6 cleared
298
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv RamyAura#21104
Teemo · Top
5 / 4 / 14
50% KP
33,459
21.5% share
13,717g
287 CS · 8.5/m
双倍的#lol
Naafiri · Jungle
8 / 6 / 10
47.4% KP
26,047
16.7% share
14,688g
237 CS · 7/m
Franklin Saint#ggxd
Locke · Mid
18 / 8 / 5
60.5% KP
36,991
23.7% share
15,610g
203 CS · 6/m
TRED31 144A#EUW
Brand · ADC
1 / 12 / 16
44.7% KP
35,743
22.9% share
12,248g
215 CS · 6.4/m
TTV debster#lol
Camille · Support
6 / 11 / 12
47.4% KP
23,518
15.1% share
10,926g
32 CS · 1/m
Red side
Victory神圣的多洛克皇帝#吉卜力工作
Irelia · Top
6 / 10 / 4
24.4% KP
25,978
15.9% share
14,634g
279 CS · 8.3/m
RaiderGO#TWTV1
Darius · Jungle
7 / 3 / 9
39% KP
18,385
11.3% share
15,773g
271 CS · 8/m
alix de souza#1453
Cassiopeia · Mid
11 / 8 / 13
58.5% KP
59,022
36.2% share
16,763g
298 CS · 8.8/m
Slendo#DAC
Draven · ADC
16 / 10 / 5
51.2% KP
52,252
32% share
22,972g
294 CS · 8.7/m
twtv migawkalol#peace
Karma · Support
1 / 8 / 21
53.7% KP
7,564
4.6% share
10,595g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
