Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 54 days ago
3 / 6 / 15
K / D / A
56.3%
Kill participation
507.3
Damage / min
12,268g
341.4 gold / min
119
46 placed · 11 cleared
59
1.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
4 / 6 / 3
25.9% KP
21,527
17% share
15,279g
307 CS · 8.5/m
OLEG INSEC#OLEG
Lee Sin · Jungle
9 / 6 / 8
63% KP
28,277
22.3% share
16,672g
223 CS · 6.2/m
HF OMON#FUEGO
Yone · Mid
3 / 8 / 4
25.9% KP
30,538
24.1% share
16,035g
358 CS · 10/m
Desperate Nasus#EUW
Kayle · ADC
7 / 5 / 8
55.6% KP
28,666
22.6% share
18,915g
385 CS · 10.7/m
TWTV Peng04#Hanni
Zoe · Support
4 / 7 / 8
44.4% KP
17,572
13.9% share
11,555g
49 CS · 1.4/m
Red side
Victoryanteno#PT1
Jayce · Top
11 / 5 / 5
50% KP
38,622
26.8% share
16,589g
261 CS · 7.3/m
Jekko#9313
Sylas · Jungle
4 / 5 / 8
37.5% KP
20,309
14.1% share
14,469g
248 CS · 6.9/m
Relative#00003
Viktor · Mid
6 / 5 / 9
46.9% KP
41,478
28.7% share
16,380g
306 CS · 8.5/m
Strode#1508
Tristana · ADC
8 / 6 / 4
37.5% KP
25,696
17.8% share
20,811g
359 CS · 10/m
alix de souza#1453
Pantheon · Support
3 / 6 / 15
56.3% KP
18,230
12.6% share
12,268g
59 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
