Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 46 days ago
4 / 7 / 7
K / D / A
35.5%
Kill participation
894.9
Damage / min
11,493g
441.2 gold / min
9
5 placed · 1 cleared
237
9.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoeli#doss
Olaf · Top
3 / 8 / 5
25.8% KP
15,258
13.8% share
10,464g
176 CS · 6.8/m
百折不挠#QSH
Brand · Jungle
11 / 3 / 5
51.6% KP
32,897
29.7% share
13,391g
227 CS · 8.7/m
alix de souza#1453
Yone · Mid
4 / 7 / 7
35.5% KP
23,312
21.1% share
11,493g
237 CS · 9.1/m
edru#asdf
Tristana · ADC
9 / 4 / 9
58.1% KP
29,229
26.4% share
14,887g
210 CS · 8.1/m
Stohl András#KING
Thresh · Support
4 / 7 / 16
64.5% KP
9,953
9% share
9,365g
30 CS · 1.2/m
Red side
DefeatTTVEmploid#EUW75
Jayce · Top
4 / 2 / 10
48.3% KP
25,164
25.9% share
11,781g
227 CS · 8.7/m
mayoeba yabureru#天下無双
Cho'Gath · Jungle
10 / 6 / 8
62.1% KP
22,104
22.7% share
11,839g
175 CS · 6.7/m
Novachrono#wd44
Akali · Mid
8 / 6 / 5
44.8% KP
21,301
21.9% share
11,913g
192 CS · 7.4/m
SeyZo#bête
Kai'Sa · ADC
7 / 8 / 2
31% KP
22,522
23.1% share
13,295g
212 CS · 8.1/m
G2 Labrov#8085
Blitzcrank · Support
0 / 9 / 9
31% KP
6,227
6.4% share
6,415g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
