Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 44 days ago
8 / 5 / 8
K / D / A
55.2%
Kill participation
808.5
Damage / min
16,925g
479 gold / min
33
8 placed · 6 cleared
308
8.7 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
5 / 5 / 4
26.5% KP
23,852
20% share
13,083g
229 CS · 6.5/m
Jekko#9313
Lee Sin · Jungle
9 / 4 / 12
61.8% KP
15,954
13.4% share
15,425g
212 CS · 6/m
Yozora#211
Syndra · Mid
9 / 8 / 8
50% KP
31,317
26.3% share
16,252g
294 CS · 8.3/m
HARPOON#goat
Yunara · ADC
9 / 10 / 12
61.8% KP
38,651
32.5% share
20,874g
328 CS · 9.3/m
tukaan#tukan
Nautilus · Support
2 / 2 / 18
58.8% KP
9,299
7.8% share
10,710g
28 CS · 0.8/m
Red side
DefeatGlassy Sky#ONE
Mel · Top
11 / 4 / 7
62.1% KP
33,997
28% share
16,986g
290 CS · 8.2/m
OLEG INSEC#OLEG
Qiyana · Jungle
3 / 9 / 5
27.6% KP
22,117
18.2% share
13,193g
209 CS · 5.9/m
alix de souza#1453
Orianna · Mid
8 / 5 / 8
55.2% KP
28,567
23.6% share
16,925g
308 CS · 8.7/m
NoobTownMayor#Noobs
Jinx · ADC
3 / 13 / 11
48.3% KP
28,749
23.7% share
17,513g
334 CS · 9.5/m
tmr#화이팅
Lulu · Support
4 / 3 / 16
69% KP
7,853
6.5% share
10,507g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
