Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 34 days ago
14 / 6 / 3
K / D / A
39.5%
Kill participation
954.3
Damage / min
15,666g
483.8 gold / min
16
3 placed · 2 cleared
268
8.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHjerte Af Granit#noob
Gangplank · Top
12 / 6 / 5
39.5% KP
41,277
31.4% share
17,728g
237 CS · 7.3/m
GorkiJavor#DRV
Ivern · Jungle
0 / 4 / 19
44.2% KP
7,298
5.6% share
10,470g
112 CS · 3.5/m
alix de souza#1453
Akali · Mid
14 / 6 / 3
39.5% KP
30,905
23.5% share
15,666g
268 CS · 8.3/m
Low Tier God#6802
Jinx · ADC
14 / 10 / 9
53.5% KP
42,188
32.1% share
20,131g
293 CS · 9/m
Smoke#TELLY
Alistar · Support
3 / 9 / 20
53.5% KP
9,598
7.3% share
9,529g
15 CS · 0.5/m
Red side
DefeatGlorptrox#glorp
Vladimir · Top
4 / 7 / 10
40% KP
25,010
19.9% share
14,257g
276 CS · 8.5/m
RaymondDomenech#coach
Shaco · Jungle
5 / 6 / 9
40% KP
16,687
13.3% share
12,609g
181 CS · 5.6/m
rawrben7#TwTv
Qiyana · Mid
13 / 9 / 7
57.1% KP
36,863
29.3% share
16,081g
233 CS · 7.2/m
always#5 13
Kalista · ADC
13 / 9 / 4
48.6% KP
34,191
27.2% share
19,918g
322 CS · 9.9/m
Qnoxs#17165
Janna · Support
0 / 12 / 18
51.4% KP
13,178
10.5% share
9,461g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
