Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 33 days ago
11 / 5 / 7
K / D / A
43.9%
Kill participation
901.2
Damage / min
14,289g
452.4 gold / min
30
7 placed · 4 cleared
211
6.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory죽이는#tof
Riven · Top
7 / 9 / 8
55.6% KP
29,428
19.6% share
15,670g
227 CS · 7.2/m
TWTV SONIKOLOL#ESP
Cho'Gath · Jungle
10 / 12 / 9
70.4% KP
32,132
21.4% share
14,973g
129 CS · 4.1/m
G2 Caps#1323
Orianna · Mid
4 / 8 / 10
51.9% KP
32,321
21.5% share
13,929g
270 CS · 8.5/m
detdert mid acc#RANK1
Ezreal · ADC
5 / 6 / 15
74.1% KP
46,184
30.7% share
17,634g
237 CS · 7.5/m
Cryoshi#alive
Seraphine · Support
1 / 6 / 17
66.7% KP
10,294
6.8% share
10,410g
53 CS · 1.7/m
Red side
DefeatRaiderGO#TWTV1
Darius · Top
5 / 7 / 6
26.8% KP
13,865
8.8% share
13,632g
242 CS · 7.7/m
i cnat spel#777
Karthus · Jungle
13 / 4 / 14
65.9% KP
67,222
42.5% share
18,873g
350 CS · 11.1/m
devil sc#99666
Yone · Mid
11 / 7 / 12
56.1% KP
39,995
25.3% share
14,662g
243 CS · 7.7/m
alix de souza#1453
Sylas · ADC
11 / 5 / 7
43.9% KP
28,462
18% share
14,289g
211 CS · 6.7/m
G2 BrokenBlade#1918
Lee Sin · Support
1 / 4 / 23
58.5% KP
8,482
5.4% share
9,493g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
