Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 32 days ago
14 / 7 / 7
K / D / A
47.7%
Kill participation
1,281.7
Damage / min
17,153g
546.3 gold / min
26
5 placed · 3 cleared
242
7.7 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPotent#Focus
Fiora · Top
12 / 10 / 4
36.4% KP
41,452
26.9% share
15,771g
215 CS · 6.8/m
vley#balls
Cho'Gath · Jungle
10 / 8 / 13
52.3% KP
31,471
20.5% share
14,383g
220 CS · 7/m
alix de souza#1453
Akali · Mid
14 / 7 / 7
47.7% KP
40,245
26.2% share
17,153g
242 CS · 7.7/m
Chill1000#larry
Ashe · ADC
8 / 9 / 15
52.3% KP
31,787
20.7% share
16,205g
257 CS · 8.2/m
trymboner#2000
Braum · Support
0 / 9 / 31
70.5% KP
8,901
5.8% share
9,994g
14 CS · 0.4/m
Red side
DefeatEileen Gu#SELE
Gnar · Top
10 / 9 / 16
60.5% KP
36,467
24.4% share
13,755g
203 CS · 6.5/m
百折不挠#QSH
Lee Sin · Jungle
16 / 7 / 18
79.1% KP
43,016
28.7% share
18,610g
221 CS · 7/m
no win condition#etow
Katarina · Mid
13 / 10 / 11
55.8% KP
36,062
24.1% share
13,926g
199 CS · 6.3/m
EXOFENG#KNEEL
Draven · ADC
3 / 8 / 11
32.6% KP
21,621
14.4% share
14,003g
236 CS · 7.5/m
basil#fan
Nautilus · Support
1 / 10 / 17
41.9% KP
12,541
8.4% share
8,426g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
