Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 29 days ago
1 / 4 / 2
K / D / A
25%
Kill participation
476
Damage / min
10,498g
396.6 gold / min
18
9 placed · 3 cleared
267
10.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryR A F F Y#TOP
Camille · Top
4 / 7 / 2
28.6% KP
23,035
26.7% share
10,704g
225 CS · 8.5/m
Diamondprox#ProX
Sejuani · Jungle
2 / 1 / 10
57.1% KP
10,955
12.7% share
11,784g
222 CS · 8.4/m
no win condition#etow
Katarina · Mid
9 / 1 / 2
52.4% KP
20,015
23.2% share
13,526g
247 CS · 9.3/m
KED1111111#1310
Lucian · ADC
6 / 2 / 5
52.4% KP
28,704
33.3% share
14,835g
274 CS · 10.4/m
Nightmares#lol
Milio · Support
0 / 1 / 11
52.4% KP
3,532
4.1% share
7,445g
18 CS · 0.7/m
Red side
Defeati cnat spel#777
Sion · Top
5 / 5 / 3
66.7% KP
23,551
38.2% share
14,244g
266 CS · 10.1/m
1 A#0001
Elise · Jungle
4 / 3 / 2
50% KP
7,194
11.7% share
10,619g
161 CS · 6.1/m
alix de souza#1453
Yone · Mid
1 / 4 / 2
25% KP
12,598
20.5% share
10,498g
267 CS · 10.1/m
twtv laabuk#0124
Viktor · ADC
2 / 6 / 0
16.7% KP
13,828
22.4% share
9,469g
226 CS · 8.5/m
nirvana pathing#0906
Nautilus · Support
0 / 3 / 4
33.3% KP
4,429
7.2% share
6,222g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
