Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 25 days ago
15 / 5 / 7
K / D / A
47.8%
Kill participation
1,118.3
Damage / min
14,171g
572.2 gold / min
24
5 placed · 7 cleared
206
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPotent#Focus
Fiora · Top
3 / 10 / 2
17.2% KP
13,767
17.9% share
8,615g
169 CS · 6.8/m
Brenth#EUW
Jayce · Jungle
5 / 7 / 10
51.7% KP
16,176
21% share
12,930g
191 CS · 7.7/m
twitch Sixten#Bosse
Ekko · Mid
9 / 8 / 5
48.3% KP
19,367
25.2% share
13,859g
221 CS · 8.9/m
plaything#anci
Jhin · ADC
9 / 7 / 8
58.6% KP
19,813
25.7% share
13,279g
232 CS · 9.4/m
Madres Enjoyer#MILK
Camille · Support
3 / 14 / 6
31% KP
7,845
10.2% share
7,136g
24 CS · 1/m
Red side
Victoryseptico1#EUW
Rumble · Top
2 / 7 / 17
41.3% KP
21,336
20.4% share
10,178g
190 CS · 7.7/m
zng zng zng#11111
Quinn · Jungle
16 / 3 / 10
56.5% KP
28,055
26.8% share
16,634g
203 CS · 8.2/m
alix de souza#1453
Sylas · Mid
15 / 5 / 7
47.8% KP
27,696
26.4% share
14,171g
206 CS · 8.3/m
KT Aiming#0720
Tristana · ADC
12 / 7 / 2
30.4% KP
21,036
20.1% share
16,005g
249 CS · 10.1/m
TwTvPeshomid#Pesh
Lulu · Support
1 / 7 / 22
50% KP
6,631
6.3% share
8,503g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
