Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 24 days ago
12 / 7 / 0
K / D / A
34.3%
Kill participation
1,328.9
Damage / min
15,187g
669.5 gold / min
18
8 placed · 1 cleared
236
10.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBitByte#EUW
Jayce · Top
4 / 10 / 3
46.7% KP
12,477
17.8% share
7,519g
127 CS · 5.6/m
JDS 2115#EUW
Cho'Gath · Jungle
5 / 2 / 5
66.7% KP
12,024
17.2% share
9,597g
160 CS · 7.1/m
twtv laabuk#0124
Twisted Fate · Mid
0 / 6 / 1
6.7% KP
9,913
14.1% share
8,518g
198 CS · 8.7/m
EXOFENG#KNEEL
Kalista · ADC
5 / 8 / 3
53.3% KP
28,301
40.4% share
11,474g
219 CS · 9.7/m
BONJOUR L AMI#mio韩服
Renata Glasc · Support
1 / 9 / 4
33.3% KP
7,359
10.5% share
5,793g
28 CS · 1.2/m
Red side
Victoryalix de souza#1453
Irelia · Top
12 / 7 / 0
34.3% KP
30,144
32.4% share
15,187g
236 CS · 10.4/m
Sqim v3#EUW
Kha'Zix · Jungle
4 / 2 / 7
31.4% KP
14,082
15.1% share
11,877g
221 CS · 9.7/m
DarkBlue#rofl
Sylas · Mid
5 / 0 / 9
40% KP
16,612
17.8% share
10,863g
215 CS · 9.5/m
snickiboyI6#EUW
Jhin · ADC
8 / 3 / 6
40% KP
22,503
24.2% share
12,036g
204 CS · 9/m
Thumbs Down#4847
Pyke · Support
6 / 3 / 11
48.6% KP
9,816
10.5% share
9,273g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
