Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 20 days ago
7 / 6 / 4
K / D / A
37.9%
Kill participation
657.6
Damage / min
13,216g
470.9 gold / min
16
6 placed · 2 cleared
246
8.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaynter#EUW
Rek'Sai · Top
5 / 7 / 3
27.6% KP
18,925
18.3% share
11,696g
206 CS · 7.3/m
BIG Labubu#5454
Qiyana · Jungle
5 / 11 / 9
48.3% KP
26,577
25.7% share
14,185g
215 CS · 7.7/m
FireAscept#1310
Ryze · Mid
10 / 10 / 7
58.6% KP
31,210
30.2% share
14,203g
221 CS · 7.9/m
alix de souza#1453
Sylas · ADC
7 / 6 / 4
37.9% KP
18,456
17.9% share
13,216g
246 CS · 8.8/m
PCS Moule frite#MIAM
Alistar · Support
2 / 9 / 13
51.7% KP
8,196
7.9% share
8,565g
19 CS · 0.7/m
Red side
VictoryEileen Gu#SELE
Ambessa · Top
2 / 5 / 10
28.6% KP
30,645
18.6% share
9,996g
207 CS · 7.4/m
i cnat spel#777
Karthus · Jungle
16 / 6 / 12
66.7% KP
45,096
27.4% share
16,126g
245 CS · 8.7/m
MIDKING#7273
Syndra · Mid
16 / 7 / 9
59.5% KP
50,467
30.7% share
17,296g
243 CS · 8.7/m
MagiFelix5#EUW
Yasuo · ADC
7 / 5 / 6
31% KP
25,042
15.2% share
12,818g
254 CS · 9/m
Kittxnly#Luna
Lulu · Support
1 / 6 / 30
73.8% KP
13,378
8.1% share
9,828g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
