Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 20 days ago
5 / 9 / 6
K / D / A
19%
Kill participation
747.6
Damage / min
12,563g
420.9 gold / min
24
10 placed · 1 cleared
225
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRıza Kayaalp#ONE
Jax · Top
10 / 9 / 5
38.5% KP
23,545
25.7% share
13,821g
189 CS · 6.3/m
Coach Kirei#Coach
Lillia · Jungle
4 / 11 / 11
38.5% KP
14,768
16.1% share
13,071g
200 CS · 6.7/m
TTV Poliko#xdd
Anivia · Mid
9 / 14 / 8
43.6% KP
21,807
23.8% share
12,430g
178 CS · 6/m
Harbinger#OVA
Gragas · ADC
11 / 13 / 4
38.5% KP
19,160
20.9% share
15,689g
210 CS · 7/m
BONJOUR L AMI#mio韩服
Pyke · Support
5 / 11 / 12
43.6% KP
12,179
13.3% share
10,313g
23 CS · 0.8/m
Red side
Victoryalix de souza#1453
Yone · Top
5 / 9 / 6
19% KP
22,317
13.8% share
12,563g
225 CS · 7.5/m
kukirin lover#oke
Kha'Zix · Jungle
10 / 7 / 12
37.9% KP
26,936
16.7% share
14,459g
231 CS · 7.7/m
Renoir Dessendre#E33
Lucian · Mid
19 / 4 / 7
44.8% KP
46,967
29% share
20,106g
294 CS · 9.8/m
BAR MOJITO#MACA
Lux · ADC
12 / 8 / 16
48.3% KP
34,023
21% share
15,902g
201 CS · 6.7/m
alvarooo#000
Zoe · Support
12 / 11 / 20
55.2% KP
31,457
19.5% share
13,892g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
