Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 19 days ago
9 / 6 / 3
K / D / A
34.3%
Kill participation
1,116.2
Damage / min
11,784g
505.4 gold / min
21
9 placed · 1 cleared
230
9.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
3 / 6 / 6
33.3% KP
18,756
26.2% share
8,665g
168 CS · 7.2/m
nirvana pathing#0906
Lee Sin · Jungle
11 / 4 / 5
59.3% KP
14,407
20.2% share
11,491g
161 CS · 6.9/m
Yuta Okkotsu#BOAT
Galio · Mid
1 / 7 / 4
18.5% KP
9,805
13.7% share
7,473g
161 CS · 6.9/m
Mumei Kaneshige#ランク1
Kalista · ADC
9 / 11 / 4
48.1% KP
19,603
27.4% share
10,023g
136 CS · 5.8/m
jesus jg acc#isus
Rell · Support
3 / 9 / 16
70.4% KP
8,918
12.5% share
7,601g
26 CS · 1.1/m
Red side
VictoryBlackhero1#EUW
Fizz · Top
2 / 6 / 9
31.4% KP
11,159
12.3% share
8,139g
118 CS · 5.1/m
OLEG INSEC#OLEG
Kha'Zix · Jungle
11 / 1 / 7
51.4% KP
22,395
24.6% share
13,437g
230 CS · 9.9/m
alix de souza#1453
Lucian · Mid
9 / 6 / 3
34.3% KP
26,027
28.6% share
11,784g
230 CS · 9.9/m
regate#EUW12
Syndra · ADC
10 / 8 / 12
62.9% KP
22,924
25.2% share
12,678g
126 CS · 5.4/m
Porkarim#fent
Leona · Support
3 / 6 / 15
51.4% KP
8,460
9.3% share
8,693g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
