Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 19 days ago
5 / 9 / 17
K / D / A
50%
Kill participation
642.7
Damage / min
11,544g
411.1 gold / min
97
35 placed · 10 cleared
51
1.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Olaf · Top
6 / 7 / 8
46.7% KP
23,917
23% share
12,643g
250 CS · 8.9/m
OLEG INSEC#OLEG
Ambessa · Jungle
12 / 9 / 6
60% KP
33,409
32.2% share
17,834g
180 CS · 6.4/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
2 / 11 / 6
26.7% KP
16,109
15.5% share
10,329g
250 CS · 8.9/m
TwTv LadicusVibe#Vayne
Twitch · ADC
9 / 11 / 5
46.7% KP
21,504
20.7% share
12,701g
190 CS · 6.8/m
Saku#ritou
Nautilus · Support
1 / 6 / 16
56.7% KP
8,883
8.6% share
8,782g
45 CS · 1.6/m
Red side
VictoryDlPLEX#EUW
Tryndamere · Top
7 / 6 / 5
27.3% KP
22,989
18.1% share
14,497g
284 CS · 10.1/m
zng zng zng#11111
Quinn · Jungle
10 / 6 / 13
52.3% KP
26,818
21.2% share
15,691g
218 CS · 7.8/m
Blackhero1#EUW
Fizz · Mid
8 / 3 / 11
43.2% KP
22,167
17.5% share
12,567g
166 CS · 5.9/m
Mumei Kaneshige#ランク1
Zeri · ADC
14 / 6 / 7
47.7% KP
36,653
28.9% share
19,258g
278 CS · 9.9/m
alix de souza#1453
Sylas · Support
5 / 9 / 17
50% KP
18,049
14.2% share
11,544g
51 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
