Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 18 days ago
5 / 6 / 6
K / D / A
37.9%
Kill participation
1,049.8
Damage / min
14,045g
446.3 gold / min
24
11 placed · 3 cleared
306
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDkdldb#000
Akali · Top
6 / 9 / 7
44.8% KP
24,642
17.4% share
12,825g
210 CS · 6.7/m
Rabble Arouser#EUW
Rengar · Jungle
11 / 9 / 7
62.1% KP
34,698
24.4% share
13,767g
169 CS · 5.4/m
alix de souza#1453
Viktor · Mid
5 / 6 / 6
37.9% KP
33,033
23.3% share
14,045g
306 CS · 9.7/m
NoobTownMayor#Noobs
Zeri · ADC
7 / 14 / 4
37.9% KP
36,862
26% share
14,728g
263 CS · 8.4/m
MagiFelix5#EUW
Renata Glasc · Support
0 / 7 / 15
51.7% KP
12,774
9% share
8,279g
29 CS · 0.9/m
Red side
Victorypt4#000
K'Sante · Top
10 / 3 / 4
31.1% KP
21,182
15.5% share
14,328g
224 CS · 7.1/m
Gacha Gamer#EUW
Talon · Jungle
16 / 5 / 12
62.2% KP
42,117
30.7% share
17,599g
256 CS · 8.1/m
KC Kamiloo#FIRE
Ryze · Mid
2 / 9 / 14
35.6% KP
26,084
19% share
11,353g
217 CS · 6.9/m
Jezu#KR01
Kalista · ADC
16 / 5 / 12
62.2% KP
38,974
28.4% share
20,654g
310 CS · 9.9/m
Schmuseyone#BZZ
Nautilus · Support
1 / 7 / 20
46.7% KP
8,686
6.3% share
9,307g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
