Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 18 days ago
13 / 4 / 15
K / D / A
59.6%
Kill participation
1,496
Damage / min
15,957g
540 gold / min
16
10 placed · 1 cleared
259
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpt4#000
Jax · Top
5 / 8 / 4
31% KP
25,181
22% share
12,721g
251 CS · 8.5/m
BONG BONG U#2323
Ambessa · Jungle
11 / 9 / 9
69% KP
26,765
23.4% share
13,590g
186 CS · 6.3/m
MagiFelix5#EUW
Jayce · Mid
5 / 6 / 10
51.7% KP
20,623
18.1% share
11,247g
223 CS · 7.5/m
PaoPao lol#TwTv
Aurelion Sol · ADC
6 / 13 / 11
58.6% KP
31,354
27.5% share
11,709g
140 CS · 4.7/m
devil sc#99666
Nautilus · Support
2 / 11 / 12
48.3% KP
10,279
9% share
8,460g
11 CS · 0.4/m
Red side
VictoryG2 BrokenBlade#1918
Camille · Top
4 / 5 / 12
34% KP
23,694
15.9% share
10,408g
178 CS · 6/m
Rabble Arouser#EUW
Quinn · Jungle
22 / 5 / 10
68.1% KP
42,834
28.8% share
19,849g
198 CS · 6.7/m
alix de souza#1453
Syndra · Mid
13 / 4 / 15
59.6% KP
44,207
29.7% share
15,957g
259 CS · 8.8/m
MIDKING#7273
Caitlyn · ADC
6 / 6 / 15
44.7% KP
30,456
20.5% share
17,494g
304 CS · 10.3/m
TwTv SharonMirza#99999
Trundle · Support
2 / 9 / 24
55.3% KP
7,529
5.1% share
9,597g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
