Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
7 / 6 / 4
K / D / A
42.3%
Kill participation
887
Damage / min
15,925g
502.6 gold / min
33
15 placed · 2 cleared
287
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
0 / 9 / 6
23.1% KP
15,707
17.8% share
10,455g
216 CS · 6.8/m
YakibaTh#Taha
Qiyana · Jungle
8 / 6 / 4
46.2% KP
23,194
26.3% share
18,838g
273 CS · 8.6/m
alix de souza#1453
Syndra · Mid
7 / 6 / 4
42.3% KP
28,102
31.8% share
15,925g
287 CS · 9.1/m
MagiFelix5#EUW
Yasuo · ADC
9 / 3 / 2
42.3% KP
15,308
17.3% share
17,480g
305 CS · 9.6/m
Smoke#TELLY
Alistar · Support
2 / 6 / 10
46.2% KP
5,994
6.8% share
9,438g
25 CS · 0.8/m
Red side
Defeatjoeli#doss
Corki · Top
4 / 7 / 4
26.7% KP
22,776
26.8% share
11,980g
261 CS · 8.2/m
TWITCHTV CHEEEXY#CHAKI
Talon · Jungle
16 / 5 / 4
66.7% KP
25,182
29.6% share
16,441g
220 CS · 6.9/m
Relative#00002
Vex · Mid
7 / 5 / 8
50% KP
18,000
21.2% share
12,773g
241 CS · 7.6/m
Knurble Lux#EUW
Lux · ADC
1 / 6 / 7
26.7% KP
13,504
15.9% share
11,274g
241 CS · 7.6/m
TWTV WindDiff#LIVEE
Janna · Support
2 / 4 / 12
46.7% KP
5,535
6.5% share
9,028g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
