Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 17 days ago
19 / 6 / 14
K / D / A
57.9%
Kill participation
1,291.1
Damage / min
20,875g
494.5 gold / min
38
7 placed · 9 cleared
272
6.4 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHOMEOFFICEABUSER#69420
Gragas · Top
7 / 9 / 9
41% KP
42,246
16.9% share
17,259g
295 CS · 7/m
windows security#mcsft
Kha'Zix · Jungle
6 / 6 / 13
48.7% KP
49,138
19.7% share
17,233g
303 CS · 7.2/m
Mazs#EUW
Ryze · Mid
11 / 7 / 10
53.8% KP
53,959
21.6% share
19,906g
338 CS · 8/m
Corvus#DQ9
Kalista · ADC
13 / 18 / 7
51.3% KP
88,458
35.4% share
21,957g
319 CS · 7.6/m
kero ü nehar#EUW
Renata Glasc · Support
2 / 17 / 27
74.4% KP
15,951
6.4% share
12,560g
22 CS · 0.5/m
Red side
DefeatShourdy#EUW
Gangplank · Top
4 / 12 / 14
31.6% KP
43,821
20.6% share
15,209g
237 CS · 5.6/m
TwTv Casper1lol#001
Skarner · Jungle
11 / 8 / 24
61.4% KP
38,392
18.1% share
17,083g
192 CS · 4.5/m
Relative#00003
Yone · Mid
19 / 5 / 13
56.1% KP
57,710
27.2% share
21,846g
342 CS · 8.1/m
alix de souza#1453
Sylas · ADC
19 / 6 / 14
57.9% KP
54,504
25.7% share
20,875g
272 CS · 6.4/m
WillTheHook#EUW
Leona · Support
4 / 8 / 34
66.7% KP
17,908
8.4% share
13,275g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
