Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 16 days ago
9 / 5 / 4
K / D / A
56.5%
Kill participation
1,002.1
Damage / min
13,277g
520.3 gold / min
12
5 placed · 2 cleared
200
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPatxiElPirata#TOP
Cho'Gath · Top
4 / 5 / 11
37.5% KP
18,917
18.3% share
10,043g
163 CS · 6.4/m
BONG BONG U#2323
Olaf · Jungle
9 / 4 / 8
42.5% KP
16,108
15.6% share
11,713g
197 CS · 7.7/m
Marty Supreme#BEAST
Ahri · Mid
5 / 7 / 11
40% KP
24,269
23.5% share
10,507g
181 CS · 7.1/m
Kite Machine#2015
Tristana · ADC
19 / 4 / 8
67.5% KP
33,566
32.5% share
18,928g
266 CS · 10.4/m
Targamas#5555
Nautilus · Support
3 / 3 / 23
65% KP
10,305
10% share
8,830g
30 CS · 1.2/m
Red side
DefeatKingslayer#world
Vayne · Top
5 / 2 / 2
30.4% KP
25,076
29.2% share
12,115g
266 CS · 10.4/m
zng zng zng#11111
Jayce · Jungle
8 / 9 / 6
60.9% KP
18,104
21.1% share
12,574g
155 CS · 6.1/m
alix de souza#1453
Sylas · Mid
9 / 5 / 4
56.5% KP
25,570
29.8% share
13,277g
200 CS · 7.8/m
Маша#KR01
Aphelios · ADC
0 / 13 / 6
26.1% KP
13,351
15.5% share
9,445g
192 CS · 7.5/m
BONJOUR L AMI#mio韩服
Thresh · Support
1 / 11 / 9
43.5% KP
3,798
4.4% share
6,474g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
