Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 15 days ago
16 / 6 / 1
K / D / A
53.1%
Kill participation
1,601.8
Damage / min
20,007g
635.5 gold / min
49
12 placed · 11 cleared
319
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
1 / 6 / 8
28.1% KP
23,085
15.6% share
10,361g
230 CS · 7.3/m
EreS ReY#1953
Skarner · Jungle
4 / 9 / 13
53.1% KP
26,002
17.5% share
10,737g
170 CS · 5.4/m
ObiDagsYTB#EUW
Vex · Mid
7 / 9 / 12
59.4% KP
37,359
25.2% share
12,673g
215 CS · 6.8/m
alix de souza#1453
Lucian · ADC
16 / 6 / 1
53.1% KP
50,429
34% share
20,007g
319 CS · 10.1/m
HMB Click#CPT
Rell · Support
4 / 8 / 18
68.8% KP
11,550
7.8% share
10,257g
18 CS · 0.6/m
Red side
Victorystardewvalley67#EUW
Gnar · Top
4 / 4 / 10
37.8% KP
29,437
20.6% share
13,989g
264 CS · 8.4/m
CruncyWM#TW TV
Sylas · Jungle
15 / 5 / 9
64.9% KP
32,152
22.6% share
17,806g
259 CS · 8.2/m
Yozora#211
Yone · Mid
9 / 10 / 13
59.5% KP
36,222
25.4% share
16,010g
258 CS · 8.2/m
MagiFelix5#EUW
Sivir · ADC
8 / 5 / 16
64.9% KP
37,516
26.3% share
15,703g
218 CS · 6.9/m
Hungry#444
Alistar · Support
1 / 8 / 24
67.6% KP
7,245
5.1% share
9,292g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
