Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 14 days ago
10 / 7 / 7
K / D / A
60.7%
Kill participation
1,214.4
Damage / min
19,674g
510.8 gold / min
30
13 placed · 5 cleared
303
7.9 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrankxxx#0505
Renekton · Top
7 / 7 / 4
34.4% KP
31,882
21.3% share
16,374g
325 CS · 8.4/m
TWITCHTV CHEEEXY#CHAKI
Nidalee · Jungle
15 / 7 / 5
62.5% KP
40,412
27.1% share
17,927g
275 CS · 7.1/m
MIDKING#7273
Jayce · Mid
5 / 3 / 4
28.1% KP
35,465
23.7% share
17,827g
407 CS · 10.6/m
Twtv yurosmid#00019
Zoe · ADC
5 / 5 / 11
50% KP
29,723
19.9% share
14,341g
244 CS · 6.3/m
Sleepin all Day#EUW
Thresh · Support
0 / 6 / 15
46.9% KP
11,897
8% share
9,991g
26 CS · 0.7/m
Red side
Victoryalix de souza#1453
Yone · Top
10 / 7 / 7
60.7% KP
46,776
32.6% share
19,674g
303 CS · 7.9/m
Jeykup#xie
Naafiri · Jungle
3 / 9 / 11
50% KP
21,997
15.4% share
16,522g
301 CS · 7.8/m
Koυssay3#EUW
Ahri · Mid
3 / 2 / 13
57.1% KP
26,013
18.2% share
16,978g
360 CS · 9.3/m
MathisV#ARCHE
Viktor · ADC
8 / 4 / 13
75% KP
38,495
26.9% share
20,221g
328 CS · 8.5/m
Kvaratskhelia#Guggu
Nautilus · Support
4 / 10 / 10
50% KP
10,001
7% share
11,332g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
