Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 14 days ago
3 / 5 / 7
K / D / A
27.8%
Kill participation
591.8
Damage / min
13,351g
396 gold / min
17
4 placed · 4 cleared
295
8.7 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryObiDagsYTB#EUW
Jayce · Top
10 / 8 / 7
47.2% KP
41,392
26.9% share
15,849g
254 CS · 7.5/m
SpoconeJajeczka#Manda
Talon · Jungle
11 / 6 / 9
55.6% KP
41,360
26.9% share
18,214g
312 CS · 9.3/m
alix de souza#1453
Sylas · Mid
3 / 5 / 7
27.8% KP
19,952
13% share
13,351g
295 CS · 8.7/m
ANB Maged#44444
Cassiopeia · ADC
6 / 7 / 8
38.9% KP
37,757
24.5% share
16,025g
271 CS · 8/m
Dekap#EUW
Seraphine · Support
6 / 5 / 13
52.8% KP
13,352
8.7% share
11,029g
41 CS · 1.2/m
Red side
DefeatWannaBeHappy#Birki
Yone · Top
7 / 12 / 7
45.2% KP
35,459
26.1% share
13,794g
243 CS · 7.2/m
BONG BONG U#2323
Ambessa · Jungle
8 / 10 / 9
54.8% KP
37,649
27.7% share
14,468g
225 CS · 6.7/m
ocsaV#EUW
Ryze · Mid
11 / 1 / 5
51.6% KP
36,171
26.6% share
17,642g
345 CS · 10.2/m
Smietanek#CHOOM
Ekko · ADC
1 / 10 / 6
22.6% KP
16,211
11.9% share
10,629g
202 CS · 6/m
Kite Machine#2015
Rell · Support
4 / 3 / 22
83.9% KP
10,572
7.8% share
11,718g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
