Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 13 days ago
6 / 4 / 7
K / D / A
39.4%
Kill participation
794.7
Damage / min
11,760g
474.2 gold / min
19
10 placed · 1 cleared
208
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
K'Sante · Top
4 / 5 / 5
42.9% KP
13,381
19.8% share
9,239g
179 CS · 7.2/m
SpoconeJajeczka#Manda
Talon · Jungle
7 / 5 / 4
52.4% KP
19,320
28.7% share
11,315g
206 CS · 8.3/m
İSKENDER BÜYÜK#BEKA
Anivia · Mid
6 / 4 / 5
52.4% KP
20,033
29.7% share
10,438g
195 CS · 7.9/m
Phreak#EUW67
Twisted Fate · ADC
4 / 10 / 3
33.3% KP
8,819
13.1% share
12,219g
154 CS · 6.2/m
Kite Machine#2015
Nautilus · Support
0 / 9 / 11
52.4% KP
5,873
8.7% share
6,596g
24 CS · 1/m
Red side
VictorySHG kpR#ZAZUN
Jayce · Top
6 / 7 / 12
54.5% KP
30,636
30.1% share
11,474g
196 CS · 7.9/m
mayoeba yabureru#天下無双
Jarvan IV · Jungle
9 / 0 / 17
78.8% KP
12,311
12.1% share
13,322g
199 CS · 8/m
alix de souza#1453
Syndra · Mid
6 / 4 / 7
39.4% KP
19,709
19.4% share
11,760g
208 CS · 8.4/m
Turning Point 3#III
Yunara · ADC
10 / 7 / 6
48.5% KP
31,433
30.9% share
15,562g
255 CS · 10.3/m
Calmsky#meow
Rell · Support
2 / 3 / 22
72.7% KP
7,733
7.6% share
7,963g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
