Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 12 days ago
8 / 3 / 6
K / D / A
37.8%
Kill participation
1,017.8
Damage / min
11,441g
446.3 gold / min
27
8 placed · 3 cleared
212
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHARPOON#goat
Olaf · Top
7 / 6 / 4
29.7% KP
17,061
16% share
11,732g
202 CS · 7.9/m
I am Responsible#Liabl
Hecarim · Jungle
7 / 3 / 9
43.2% KP
16,236
15.2% share
12,003g
185 CS · 7.2/m
alix de souza#1453
Aurora · Mid
8 / 3 / 6
37.8% KP
26,089
24.5% share
11,441g
212 CS · 8.3/m
ANB SHC#2026
Lucian · ADC
14 / 3 / 8
59.5% KP
38,076
35.8% share
15,642g
224 CS · 8.7/m
G2 Jankos#unc2
Blitzcrank · Support
1 / 7 / 19
54.1% KP
9,004
8.5% share
8,243g
26 CS · 1/m
Red side
Defeatcontent acc#xcz
Kalista · Top
4 / 10 / 2
27.3% KP
19,483
19% share
10,869g
233 CS · 9.1/m
xia vampire#CN1
Rengar · Jungle
10 / 7 / 6
72.7% KP
27,870
27.2% share
13,649g
191 CS · 7.5/m
Turning Point 3#III
Ryze · Mid
3 / 6 / 8
50% KP
20,553
20% share
10,046g
195 CS · 7.6/m
Jezu#KR01
Tristana · ADC
5 / 2 / 4
40.9% KP
26,027
25.4% share
11,771g
210 CS · 8.2/m
x3nor#008
Leona · Support
0 / 12 / 10
45.5% KP
8,624
8.4% share
6,451g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
