Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 12 days ago
17 / 7 / 10
K / D / A
64.3%
Kill participation
999.5
Damage / min
17,221g
524.2 gold / min
24
3 placed · 6 cleared
254
7.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobsbag#EUW
Gragas · Top
5 / 5 / 15
47.6% KP
25,211
21.2% share
13,104g
199 CS · 6.1/m
xia vampire#CN1
Rengar · Jungle
14 / 2 / 9
54.8% KP
34,109
28.6% share
18,886g
295 CS · 9/m
alix de souza#1453
Sylas · Mid
17 / 7 / 10
64.3% KP
32,833
27.6% share
17,221g
254 CS · 7.7/m
FORЕSKINSWEEPERX#JÄMPT
Ezreal · ADC
5 / 5 / 8
31% KP
21,261
17.9% share
14,079g
251 CS · 7.6/m
Kite Machine#2015
Alistar · Support
1 / 7 / 24
59.5% KP
5,664
4.8% share
10,193g
23 CS · 0.7/m
Red side
DefeatJezu#KR01
Vayne · Top
12 / 5 / 4
61.5% KP
36,131
26.2% share
17,234g
248 CS · 7.5/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
3 / 10 / 16
73.1% KP
18,179
13.2% share
11,843g
182 CS · 5.5/m
content acc#xcz
Viktor · Mid
6 / 12 / 8
53.8% KP
40,758
29.6% share
11,545g
205 CS · 6.2/m
Turning Point 3#III
Sivir · ADC
3 / 7 / 9
46.2% KP
33,367
24.2% share
17,130g
336 CS · 10.2/m
Lord Zas#EUW
Nautilus · Support
2 / 8 / 14
61.5% KP
9,399
6.8% share
9,581g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
