Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 12 days ago
6 / 10 / 3
K / D / A
17.6%
Kill participation
728.6
Damage / min
15,681g
462.3 gold / min
34
13 placed · 2 cleared
331
9.8 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsw33t0fd34th#No1
Camille · Top
6 / 10 / 12
43.9% KP
29,906
19.1% share
14,827g
206 CS · 6.1/m
zng zng zng#11111
Quinn · Jungle
5 / 15 / 9
34.1% KP
18,453
11.8% share
13,944g
188 CS · 5.5/m
Toffe#ren
Ziggs · Mid
16 / 5 / 7
56.1% KP
48,066
30.7% share
23,235g
338 CS · 10/m
Abner#EUW0
Kai'Sa · ADC
11 / 11 / 9
48.8% KP
35,935
23% share
19,245g
258 CS · 7.6/m
Walid Georgey#EUW
Vel'Koz · Support
3 / 11 / 16
46.3% KP
24,129
15.4% share
11,306g
43 CS · 1.3/m
Red side
VictoryBobsbag#EUW
Gragas · Top
10 / 9 / 10
39.2% KP
32,843
21.6% share
14,503g
195 CS · 5.7/m
LR Velja#2203
Kha'Zix · Jungle
23 / 7 / 10
64.7% KP
49,426
32.4% share
22,943g
274 CS · 8.1/m
alix de souza#1453
Yone · Mid
6 / 10 / 3
17.6% KP
24,711
16.2% share
15,681g
331 CS · 9.8/m
regate#EUW12
Karthus · ADC
11 / 8 / 13
47.1% KP
36,954
24.3% share
18,245g
305 CS · 9/m
Kite Machine#2015
Alistar · Support
1 / 7 / 21
43.1% KP
8,400
5.5% share
9,893g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
